![]() If charged, the curse shot will pierce through any obstacles or regular enemies of lesser power, or will just simply curse stronger enemies. However you cannot fire off another curse shot while you are in a cursed state. If you move your character into a curse field, your movement speed increases and your shots become stronger. This actually makes them stronger! The advantage to cursing an enemy before you defeat it though, is that you get better items and a better score from defeating them. When regular enemies are cursed they become confused, changing their movement and attack patterns. If any regular enemies, or even your character, enter this field they are cursed. In the event that a non-charged curse does not hit an enemy, it creates a curse field. …and best of all, an octopus that throws barrels as you ride on a manta ray! No matter what sort of curse shot you send out, it always clears all standard bullets from the screen, but there are other intricacies to this system. Apart from your fire button (only needed if you’re using a single analog stick), you also have a curse button which can be charged up to three levels. Since most shooters these days seem to have a unique mechanic to them, Mamoru’s is the ability to curse, as the name of the game implies. So if you are willing to go into the options and change the controls from the default settings, Mamoru suddenly becomes a twin-stick shooter! I would highly recommend doing this, as it makes the game much less frustrating to play than trying to re-position your character to shoot in the direction you want with only one analog stick. One thing that Mamoru has over the older Kiki Kaikai titles though, is the fact that the game controller has evolved to include two analog sticks. So if you’re a fan of that series, this one may excite you even more. In fact G.rev, one of the developers, were not only well known for high quality shooters at this point but also spun off from Taito originally. All of these features are Kiki Kaikai trademarks. You’re able to shoot in all eight directions, a small amount of branching paths are present in levels, and the settings and music feature plenty of themes based around Japanese youkai (demons and ghosts) and mysticism in general. Any shooter fan of old that picks up this game will immediately notice that it owes a lot to Taito’s Kiki Kaikai (or Pocky and Rocky) series in that it is a primarily vertical scrolling shooter, but it doesn’t actually scroll until you move your character across the screen. The character designs have a cutesy look to them, and appear to have come right off of the screen of a popular, pseudo-moe anime show (we won’t hold the moe part against this game though). They include giant fish…Īs was a trend in a good amount of shooters by this time, Mamoru is very anime-inspired. Some of the enemies in this game are just crazy. Very nice colorful graphics on the character select screen ![]() So it really is no surprise that this title was ported to the 360 not even one year after its arcade release. While the XBox 360 may not have ever sold that well in Japan, it did quickly find its place among hardcore shooter fans not long after its Japanese release. “Mamonoro” (the shortening of this game’s full title, something that Japanese gamers love to do) is a shooter/shmup that was originally an arcade game running on Sega’s NAOMI hardware, released in July 2008.
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